References
Class Summary
| Static Public Class Summary | ||
| public |
The Game model persists data about a single game room, including players, dealer and other state information. |
|
| public |
|
|
| public |
Instantiates new users |
|
| public |
Creates a collection of Users |
|
Variable Summary
| Static Public Variable Summary | ||
| public |
dummy: * |
|
| public |
Function for setting up a users socket connection |
|
| public |
onDisconnect(io: Object, socket: Object): * The onDisonnect function is used to clean up a users connection to a game |
|
| public |
sendClueMessage(io: Object, socket: Object, action: Object): * This function sends a clue message to all the members of a room through sockets. |
|
| public |
sendGuessMessage(io: Object, socket: Object, action: Object): * This function sends a guess message to all the members of a room through sockets. |
|
| public |
sendPlayerJoinGame(io: Object, socket: Object, user: Object): * This function sends a message letting the users of a game know that another user has joined. |
|
| public |
sendPrompt: * |
|
| public |
sendWinner(io: Object, socket: Object, user: Object): * This function sends a clue message to all the members of a room through sockets. |
|